IJDVL Close
 

Figure 2a: During movements labeled with m1, m2, m3, and m4, over the border of the shape, the ways taken on the x-axis have been labeled with x1, x2, x3, and x4; and the ways on the y-axis, with y1, y2, y3, and y4. As shown, the total way on the x-axis, in other words sum of x1, x2, x3, and x4, is equal to two-fold the maximum width; and the total way on the y-axis, two-fold the maximum height Figure 2b: In order to calculate an asymmetry score (auto - A score), fi rst, the absolute differences between number of pixels over the diameter and number of pixels under the diameter are determined for each point on the diameter. Then, their sum is divided by the area of the shape

Figure 2a: During movements labeled with m1, m2, m3, and m4,
over the border of the shape, the ways taken on the x-axis have
been labeled with x1, x2, x3, and x4; and the ways on the y-axis,
with y1, y2, y3, and y4. As shown, the total way on the x-axis, in
other words sum of x1, x2, x3, and x4, is equal to two-fold the
maximum width; and the total way on the y-axis, two-fold the maximum height
Figure 2b: In order to calculate an asymmetry score (auto - A
score), fi rst, the absolute differences between number of pixels
over the diameter and number of pixels under the diameter are
determined for each point on the diameter. Then, their sum is
divided by the area of the shape